Auraria 3.1

Discussion in 'Worldbuilding & Wiki' started by Auraria, Sep 16, 2018.

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  1. Auraria

    Auraria Well-Known Member

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    I did a thing

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  2. Auraria

    Auraria Well-Known Member

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    Now that I've been RPing Auraria for 6 months, the concept has changed a bit from the original inception. So much so, I compiled the changes into a revised 1st and 2nd post and have renamed this to Auraria 3.1
     
  3. Auraria

    Auraria Well-Known Member

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    The Region of Elamra
    Mintaqat al-Hamra’a

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    Flag of Elamra
    Green represents the Region's Islamic Heritage, Red is the blood of those who have sacrificed, the Sun represents the cultural significance of the sun in Elamran culture and is adorned in Aurarian colors

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    Map of Elamra and the capital, Hadigualis - the City of Gardens
    Overview
    Elamra has a number of different inspirations and purposes. To a number of people, I’ve described the project as “Aurarian Morocco” and have talked about it in some capacity shortly after the refined concept of Auraria as a combined 2nd Spanish Republic / French Radical Republicans state. Elamra’s primary OOC purpose is to combine my two most successful nations (Auraria & Jurzan) into one and allow myself to RP a country in a dynamic I have not presently attempted.

    I want to be clear from the outset that the point of Elamra is not “hur dur Auraria controls the Long Sea.” While a pillars of Hercules situation and periodic threats to close access to the Long Sea to certain evildoers will of course be an aspect of RP, it is not why I’m creating Elamra. So why am I doing Elamra?

    Elamra – in my humble opinion – legitimizes Auraria’s Spaniards by providing the Muslim influences on the region. Elamrans will fill the role of the Moors and have, at one point, controlled portions of the Culebrian Peninsula – mainly concentrated in Andaluz. The Reconquista in Auraria will not be as long or dramatic an affair nor will an explusion have happened in Auraria. The reason for this is it allows Auraria to, in my mind, “Dorne-ize.” With Elamra now existing, Auraria will have a much bigger Muslim population. The Elamrans themselves will not be based solely on one particular group in the way Aurarians and Tauritanians are based on Spaniards and Catalans respectively, but a combo of a variety of different groups (most of which have been the main group of Jurzan in past iterations.)

    The Region of Elamra will be given the same political and legal status as the other Regions and Tauritania. Perhaps to an even greater degree, Elamra’s unique culture and historic significance makes it more autonomous than Tauritania. One remnant of Elamra’s colonial past is the fact that it retains a royal family in the form of a Prince – never being able to claim the title of King. The Prince of Elamra will serve as a cultural icon, not a political one (but obviously they won’t be completely separate). Islam will also play a focus in Elamra and I think it’ll be fun to explore Auraria’s liberal structures against a society such as Elamra – especially in the relationship between the Church and State.

    Elamran Society will mainly be focused on the constant struggle between the Castizos (Aurarians living in Auraria), Crecedores (Aurarians living in Elamra), Asimulos (Elamrans living in Auraria), and the Sureños (Elamrans living in Elamra).

    Common Knowledge
    Region Name:
    the Region of Elamra
    Demonym: Elamran
    Official Language: Aurarian, Elamran Arabic
    Capital & Largest City: Hadiqualis
    Government Type: Constitutional Principality
    Estimated Population: 13.5 million (overall population will remain 68.5 million)
    Legislature: Shura Council
    Official/State Religion: None

    A whole lot more to come, but feedback appreciated!
     
    Last edited: Mar 9, 2019
  4. Pohjanmaan Republic

    Pohjanmaan Republic Well-Known Member

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    I like the introduction of Islam. Thus far we have a very very small segment of Islamic peoples on the map and hopefully they can avoid the typical Islamic tropes.
     
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  5. Serenierre

    Serenierre Well-Known Member

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    You know, pre-colonial Muslim societies were quite debauched. I think the Aurarians would make great colonial masters for Elamra. I think you should study the way rulers in traditional Muslim societies placated the religious clerics while allowing a considerable degree of laissez-faire social mores.

    I legitimately hope that we will not fall into the traditional Saudi/Arab/Iranian stereotypes of extremism etc.
     
  6. Azraq

    Azraq Super Moderator

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    Have you considered making them not Islamic out of interest? Some form of Orthodoxy perhaps? Or even a pre Islamic faith of the Berber?
     
  7. Auraria

    Auraria Well-Known Member

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    To both points; I've always disliked RPs with Muslims that were stereotypical extremism. I did not mean to imply that I would be structuring Elamra as Saudi Arabia or Iran, that is certainly not the case. When I RPed Jurzan, it was a religious society based on the tenants of Islam, but not in the same way that the stereotypes would suggest. I am more interested in exploring how the Islamic faith survived in a period when Aurarians are extremely anti-clerical.

    I am taking several notes from the Islamic Golden Age in building Elamran society.

    No, I think them being Islamic is an important part of the RP. Though I am not oppose to incorporating pre-Islamic elements.
     
  8. Auraria

    Auraria Well-Known Member

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    Behold a new map
     
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  9. Serenierre

    Serenierre Well-Known Member

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    Yes, good starting point. You will discover that they were quite different from the current brand of Muslim societies. Especially look into Grenada.
     
  10. Auraria

    Auraria Well-Known Member

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    The Four Major Parties of Auraria
    Note: This is kept pretty vague for two reasons: 1) allows for flexibility in RP and 2) I generally see the differences between some of the parties to be rather subtle. The intent here is that Aurarians generally agree on an overall path for country, but disagree on how to achieve it.

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    The Federación Nacional del Trabajo is a federation of almost all of Auraria’s labor unions. Collectively, the FNT represents millions of workers. In order to ensure the interests of the workers are represented in Solis, the FNT holds national conventions to nominate candidates for every election. Generally, the FNT opposes free trade agreements pro-business initiatives and growth of government, it favors isolationism and decentralization of political power.

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    The Partido Republican Popular is the first political party of the Republic, establishing itself in 1823 and dominating national politics for fifty years. The PRP closely represents the founding principles of the Republic, promoting classical liberalism and upholding Aurarian traditions. The PRP is the most bellicose of the parties and believes that Auraria should strengthen ties with less radical countries while being extremely skeptical of Serenierre.

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    The Partido Aurariano de Unificación Obrera, or PAUO, is the newest party on the scene, forming in the aftermath of the Long Sea Crisis and the schism between the Coalition for Change and the FNT. A union of Auraria’s leftist thinkers, the PAUO is in favor of introducing a state-capitalist economic structure, endorses Engellexic State Atheism, supports federalizing the country, takes a pragmatic approach to foreign policy that incorporates a degree of moral values, and seeks striking reform to the nation’s governing structure.

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    The Liga Socialdemócrata is the last remnant of the Coalition for Change. Decidedly centrist after the break off of the PAUO, the party rejects the revolutionary zeal of the PAUO and instead favors careful reform of the current system. They support the unitary structure of the country and using government resources as a support system to private economic development. In foreign policy, the party believes in building ties with as many countries as possible while also establishing Auraria as a strong military power.
     
  11. Clarenthia

    Clarenthia Well-Known Member

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    I’ve given considerable thought to my current situation with Auraria and Clarenthia, and I suppose East Occitania has become defunct?

    I have no intentions of writing a long post detailing my exact reasons, nor seeking input in any direction, but the situation at present is very clear that my creative drive for Auraria has hit an all-time low. That lack of creativity has negatively affected several people’s RP and that is not fair to them. At the same time, I’ve invested significant creativity into Clarenthia – more than enough to call it the main nation.

    So at this point, I’ll just make it official and put it to words: from this point forward I will not be RPing Auraria except in such a case where it is absolutely necessary. Which is intentionally vague. I say this because while it may be easier to just green the country, I think it has played too big a role in too many a RPs to just green it out of existence. Therefore, it being an NPC seems best for everyone. I am fine with Auraria being Prop 10’d so long as its actions are not so widely unrealistic from the lore of the country.

    I am more than happy to talk with those who would be more heavily affected by this, @Touzen and Pohjanmaa">@Pohjanmaa but I am confident this is the correct move.
     
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  12. Touzen

    Touzen Administrator Staff Member

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    I think Occitania is still a thing, since Bel was on Discord a few days ago and appears to just be crazy busy right now. I know he hasn't posted in the Absence Thread, but if nobody else has any pressing needs for Occitania as a whole (also, Eiffel controls that area, right?), I think we have no immediate need to remove it.

    I would offer to work the Long Sea situation into an affair that happened with Clarenthia somehow, though with the Domain it would probably not have worked out the same way. Likewise, making all of Auraria's actions in that affair Serenierre actions could be an idea, but not sure about it either. Auraria is also an important homeland for nations with Hispanic populations.

    I don't mind it becoming a NPC personally, I wouldn't mind trying to incorporate the important parts of Auraria into other nations either if you preferred greeing it. Either way I'll roll with whatever punches are best from your point of view.
     
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  13. Lars

    Lars Well-Known Member

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    I did not understand how the Occitan / Marsilia issue should be handled.

    Will they be canceled or will they remain npc?
     
  14. Pohjanmaa

    Pohjanmaa Well-Known Member

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    Well I don’t really want to jump to any conclusions, but I think the Auraria as an NPC might be manageable? I suppose we need to figure out what everyone wants to utilize it for.
     
  15. Clarenthia

    Clarenthia Well-Known Member

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    To the points made;
    1) I would like to use Auraria to create a Quebec in Clarenthia, so I'm more leaning on NPC than greening, however if a decision is made that a green is necessary I can adjust my plans. This would have the added benefit of preserving hispanic cultures for those who use them.
    2) I don't think it's a bad idea for Auraria's actions to be given to Serenierre, if he's okay with that. I agree that if it was Clarenthia, the Domain would have reacted differently.
    3) I'm not suggesting to green Occitania/Marsilia, I'm just not sure if that RP is still going on. I imagine it will once Bel gets more time.
     

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