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With an estimated player population of 75 Million, CubeCraft Online is a relatively low tech and low investment powerhouse. Its inventors, Kurkhazian Vasyl Dzuba, and Touzen born immigrant Akagawa Maro brought to computer and later console tv screens a simplistic masterpiece: a balanced game where agriculture, mining, and community defense matters; and where destructive raiders threaten to steal and disrupt these virtual communities.
Players consist of cube like humanoids, and the resources they plow for likewise consist of digital cubes. Reliant on text based communication, experts of this game rely on audio relay platforms such as "Resonance", a Vistorikan based company, to quickly communicate trade, conflict, or perhaps most importantly a cultural transcendence between international players.
"Kurkhazians are trolls," one Eiffellander player with the account name 'BMDubkid' described, "they raid, raid, and disrupt any chat they enter as if they own the game. I own my own server, in fact, and usually trigger ban any incoming Kurkic player honestly." Apparently, as our reporters have discovered, this is not an uncommon sentiment. Kurkhazian IPs are dreaded online, as they almost certainly advent "brigading", the conduct of multiple players coordinating and committing to the raiding or destruction of a given community.
CubeCraft Online's core community relies on Central European investment. Serbovian servers number only second to Kurkhazian, and their players lay infamous as proprietors of memes and coordinated trolling. For the creators and investors of this game they thus wonder whether investor rulings should disable online aggression and harassment, or if the natural free range world of CubeCraft should continue.