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Official Map Thread :- Kew Edition

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Great Engellex

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Apologies for the delay, I'm having to re-do the map from scratch as I lost a number of files when I had to unlock my PC and also from a buggered Photoshop (corruption). Not very helpful, of course. But don't worry, I actually enjoy doing map work, just please be patient.
 

Rheinbund

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Dunai said:
Location :- (location of capital and other cities is there)
Name of Country :- Moesia
Capital :- Dubrovnik
Pertinent Threads/Wiki :-



For some reason i cant edit my post so im gonna put it here.
DELETE CETNIJA ITS NOT ACTIVE
it was my past country i made a new account cuz i deleted old gmail for certain reasons.


Map i sent you with cities, i changed my mind about names of few. So city Trst on map replace it with Varna and Zadar replace with Kotor, lastly replace Smederevo with Krajova.


Hotel California: You can leave but you can't check out. Welcome back, Former Jebatsch :)
 

Polesia

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Could the sea shared by me and [MENTION=83]Kadikistan[/MENTION] be named on the map as the Inner Sea (space permitting) and the sea shared by me and [MENTION=1998]Ruthenia-Galicia[/MENTION] be named the Polesian Sea (again space permitting)?

If Amstov could be relocated to be on the coastline of what will be the Polesian Sea (ideally by the bay between the two E's in Free State) and Kretyn added in on the Inner Sea coastline (around the middle) I'd be most grateful.

If Free States could be replaced with Trivodnia, again, I'd be very grateful.
 

Saaremaa

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Can you also put Beira on the map, between Andaluz and Pelasgia, along those lines?
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The capital, Vila Flor would be somewhere in the north-west, on the coast of the smaller gulf, near the Andal border and the biggest city, Ribamar would be to the south, on the western coast of the bigger gulf, the one shared with Pelasgia.
 

Clarenthia

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Heyo, just so the world knows - my new nation, Aurora - will take the spot south of Beira, where Ashkelon currently resides.
 

Great Engellex

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And returned, but my return may prove annoying - in a typical mapmaker sort of way. I hope it doesn't, though. :razz:

To give some background, I was happily looking in to the map update, and I thought, SWR needs to be scaled back somewhat; keep him on the map, but a rump of sorts, of what it was. Then I was struck with the thought of opportunity of trying to beautify that rather horrid portion of Himyar, and it somehow evolved from there. I made the effort to not touch upon people's borders, exceptions being colonies - but rectified if disapproved. I also sought to iron-out the coastlines a little, and reduce the chronic bubble-edge that had developed over time - again, while being sensitive as to not produce too hard a change.

Now, the reason for the length of time is due to starting again four times - as in, make a little change, nope - start again as original, go back to making a change, go back to original. You get the picture. And I settled on a few changes to beautify the map,

If you strongly disapprove of it, or something of it, don't be angry - just be concerned. ;)


Pelasgia is used as an example placement, and possible extension - subject to consent, of course, no means no. Additionally, the map overall is larger, and I have added a bit more ocean.
 

Pelasgia

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Seems perfectly fine by me. I might have to redo my map, but, tbh I kinda enjoy it ;) I especially like the large canal cutting between Himyar, it would make for some interesting Suez-canalesque politics.
 

Remuria

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I do not have any problem with the update what so ever, on one selfish condition.

That condition is as long as my general shape remains that of a amoeba gobbling up that peninsula to my west.
Like this:

The land border can be drawn at your discretion within the general patterns of my current landborders.

Aside from my egoistic demands, the map looks way better and more awesome! Well done!
 

Záhorie

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Aside from my egoistic demands, the map looks way better and more awesome! Well done!

Thats not how you make egotistic demands. This is how you make egotistic demands-



:smug::smug::smug::doge:
 
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