OOC: Lake Rwenbezi War

Discussion in 'OOC Threads' started by Gunnland, Apr 14, 2019.

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  1. Gunnland

    Gunnland FTR

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    Background

    Port Stanley (PS) has invaded Loagan territory in order to attack the combined forces of the League of Loagan Communists (LLC), Rwenbezi Armed National Uprising (RANU), and the Burukova Syndicate (BS). This comes despite warnings from Maseru not to do so.

    Both in population and in the size of its armed forces, PS is significantly smaller than Loago. However PS forces -- the Reiver Light Infantry (RLI) -- are well-trained and experienced in counter-insurgency against the RANU, whom they have fought since 1979. The RLI cannot expect to attack Que Que or Bulawayo, much less hold much territory. It's strategic objective is only to establish a base in western Loago to fight a long and protracted anti-insurgency campaign. The RLI is limited in its ability to counterattack the RANU-LLC-BS from Fort Smith itself, because its fireforce COIN strategy utilizes helicopters that cannot be risked over the cyclonic storms of Lake Rwenbezi?

    Why risk a war that could destabilize the region and backfire, since Loago has the capacity to invade PS and not vice versa? Basically, the PS government has no choice. The raison d'état for the war is known only to the new prime minister of PS, Dr. Octavia E. Butler, and her inner circle. An important internal faction in PS has gone over to the RANU-LLC-Burukova insurgency, and she fears a coup attempt from the still largely white-dominated army, the RLI. Furthermore, Chinde calculates that the time for war is auspicious. After the fall of Hika Qiltu, the Azraq Empire has been seen taking a harder line against the LLC. Dr. Butler was educated in Elephant and is a known admirer of governor Mathelda Ajogo, the E.T.C.O.S. governor.

    I'm going to import a large number of characters from previous RPs and here is a list of them:

    Principal Characters

    Octavia Butler, Prime Minister of Port Stanley (the new leader in Chinde)
    Anwanyu (matriarch in Fort Smith, secret senior leader)
    Salammbô (matriarch in Oriel, traitor gone over to the RANU)
    Comrade George "Georges" Battle, RANU leader (a fearsome, philosophical cannibal)
    Callum Marlow, Colonel-of-the-Army, Reiver Light Infantry (a white-rule holdover)

    Countess Mary (MacLeod), Emira of Port Stanley (the titular leader, on a wild hair)
    Joachas (Gunn), Prince Royal of Gunnland (a messiah-in-training, the legitimate Gunnish ruler)

    Robert Gunn, Duke of Clyth (chief of Clan Gunn, jack-of-all-plots)
    Adelaide MacLeod Elmert, Minister (feminist confidant of Queen Julian, former lover of Robert Gunn's)
    Oritsematosan Udomo, Gunnish MT (ambitious rival of Salammbô, political ally of Robert Gunn)


    Links

    Background information about PS:
    http://www.europe-game.eu/index.php?threads/commonwealth-of-port-stanley.13336/#post-350996

    Recent thread with W. Engell Republic and Azraq about Mary MacLeod:
    http://www.europe-game.eu/index.php?threads/the-macleod-approach.13496/

    Recent thread about some more of the characters above:
    http://www.europe-game.eu/index.php?threads/north-and-south-inside-gunnland-and-port-stanley.13355/

    Character RP that introduced PS:
    http://www.europe-game.eu/index.php?threads/in-farthest-himyar.13026/#post-346520
     
  2. Natal

    Natal Well-Known Member

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    Ovi
    I will link stuff from the LLD OOC thread and further introduce the Stanleyans on the map as things evolve. As of now the main characters:

    The Burukovas:
    • Lev Burukova, the patriarch of the Burukova Syndicate;
    • Zare Borisov, commander of the Burukova militia;
      • It is good to mention that this militia is made of many LLC fighters that either haven't followed Masimba in his war or after Operation Grapple and the loss of the coast have decided to return to safety in the Burukova lands, bringing with them many of the Pelasgian weapons given to them.
    The League of Communists:
    • Masimba, the main leader of the League of Communists, the Patriotic Front for the Liberation of Loago and the People's Liberation Army;
    • Comrade Punda, commander of the LLC guerrillas;
      • The LLC is now in a state of chaos as Natalians and NUG forces are pushing from the coast and now the Burukova lands soon to be under attack would be too much pressure, especially after Operation Grappling too. Its forces are dwindling on a daily basis, many surrendering to the NUG, others hoping that the Burukovas can shield them and more others just disappearing into hiding.
    The National Unity Government:
    • Moyo Kamara, Prime Minister of Loago and the head of the National Unity Government;
    • General Adhama Usian, supreme commander of the Security Forces;
    • General Peter Mariano Perez, commander of the Natalian Expeditionary Army Corps;
      • Besides the Security Forces (a total of 20,000 soldiers all over Loago) and the NEAC (a total of 6,000 soldiers), there are Elben volunteers too fighting with them (a total of 1,500). As the days progress they push in the interior and see many of the LLC fighters defecting to them, but the NUG doesn't see the deserters as being trustworthy so it doesn't really improve their stats.
     
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  3. Pohjanmaa

    Pohjanmaa Well-Known Member

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    How connected or disconnected is this from the original thread? Or will I need to RP in both now? (As I do have a Lions-Donkeys post coming)
     
  4. Gunnland

    Gunnland FTR

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    I'll double post relevant updates in the LLD thread.
     
  5. Gunnland

    Gunnland FTR

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    Probability game

    One reason that this is going to be a small and contained two-player front of the wider Bush War is that I want to test out a game. Ovi and I have agreed to introduce an element to this war to reflect contingencies and give a kind of objective cue, like to players loosely interpreting a dice roll. Every 3 days starting today we'll pull the first two numbers from @dailyrandomnums on Twitter. Today's is 43.

    The plan is that the PS attack gets more complicated logistically as it goes on, so the odds of "victory" go down -- .500, .450, .400, .350, .300 -- every two 3-day cycles. Today and Thursday, Loago needs 00-49 to "win," and PS needs 50-99. Next week Loago will need 00-54 to win, and PS will need 55-99. The number does not only determine victory/defeat but also the margin of victory/defeat -- the storytelling comes in the marginal interpretation. We'll play 10 cycles from April 15 to mid-May. (Or unless we're interrupted by the wider war and have to graciously abandon the timetable + diceroll game experiment.)

    I considered a cumulative effect, that by winning in Round 1, the odds of victory would increase in Round 2. I also considered using another set of random numbers (with cumulative effect) to determine the length of the conflict. But I figured best to make a dice game for a fixed period to give maximum storytelling flexibility around it. This "gambling" methodology could be used for all sorts of conflicts, military and diplomatic, that come up in our game. But it may be a way to make conflict RPs better. It only adds pre-game rules and a middle step to the way we usually RP conflicts:

    [P1: objectives] [P2: objectives] [P1 & P2 interpret "results"] [P1: gain/loss tally] [P2: gain/loss tally]

    [determining probability architecture] [P1: objectives] [P2: objectives] [probability outcome] [P1 & P2 interpret "results"] [P1: gain/loss tally] [P2: gain/loss tally]

    However I think this step can help things a little bit. In our present conflict RP model, players often bicker about who's militarily stronger, and then the stronger player wins (usually a marginal victory). Long OOC threads about materiel specifications and economic strength etc. etc.

    In this model, Ovi and I have determined the relative strength of our countries in advance and left some outcomes up to chance. The RP work will be telling the story of what went right and wrong after we see the numbers come up, not (pardon the expression) dick measuring.

    So today Loago wins a close-shave tactical victory (or the Burukovas do), and the PS attack narrowly fails to achieve its stated objective of establishing a secure base of operations in NW Loago from which to prosecute the rest of the war. This will necessitate a second-wave attack to secure the same territory. Because I lost, I can't advance a next or new set of objectives, I'm stuck trying to achieve my Round 1 objectives again in Round 2. PS casualties are higher than expected but not catastrophic. Burukova loses are low but not nil.
     
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  6. Gunnland

    Gunnland FTR

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    Oh I should add the main reason I want to try out this game: so we can assign smaller countries (and people that don't do tank porn) fighting chances.

    I had a lot of fun with the Seven Days' War. But I was frustrated that the "objective" elements of the conflict were "Kadikistan and Xinhai have a bajillion men" or somesuch made-up number.

    The geostrategy game is always ratcheting up and ratcheting down arbitrary GDP and manpower figures, and sometimes it seems like seeing what your OOC prestige allows you to get away with ICly. I think a better game is if neighbors sort of bilateral determine their relative positions to one another. The problem is that that seems to have no in-world objective component. You can post in a newsthread that your country has a $10 trillion GDP, but not that your country is 2.5 times stronger than your neighbor. But this game means we can find a way to use war to tell the story of relative positions.

    I think it also might speed up conflict RPs, since you have an OOC timetable and a fixed number of victories and defeats to tell the story of.

    But it's experimental, we'll see how it works.
     
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