Please also see the wiki page (Pelasgian Empire). I realised that I haven't done/updated a factbook in a long time, since I've instead done all my background/wiki updates on the wiki itself (you can find the wiki page here, under Pelasgian Empire, because Pelasgia doesn't work for whatever reason). Since the older factbook versions are outdated, I decided to do this thread instead (hence 2.5). I'm also thinking of some new aspects for the "new" Pelasgia. Namely: 1. Ethnicities: Do away with the Georgians/Hiberians and replace them with Berbers to fit the Mediterranean-Middle Eastern mix better. The Armenians/Haydians will remain, since there's plenty of them (or there used to) in the Middle East and Anatolia. I'll also try to flesh out some of the other minorities (Jews, Catholics, Gallo-Germanian communities) more. 2. Languages: Apart from the Old Pelasgian dialects which are spoken in northern Pelasgia Proper (basically medieval Greek dialects to 19th century regional dialects of Greek), and the pure forms of other languages (Armenian, Arabic, Yevanic & Hebrew, Berber), I plan to have most of the populace speak a vernacular lingua franca; it'll be based on modern demotic (not standard) Greek and will have Armenian, Berber, Arabic and some "Latin/Frankish" influences (loanwords, expressions), as opposed to Turkish and Slavic loanwords etc. foudn in IRL modern Greek. This language will be called "Tivouriot", "Pelasgiotic" or "Tiburian/Modern Koine" and will be the people's everyday language, which will be contrasted with the official, archaic and pure varieties of the Empire's languages, especially Koine and Katharevousa Pelasgian. It will resemble the "hard" vernacular demotic of early 20th century Greek cities, especially the more mutlicultural ones like Thessalonica, Constantinople and Smyrna. 3. Class: Expect language politics to be a major theme, alongside class politics as the Empire is divided into the "Archons/Leaders" (Western-educated ethnically "pure" modern urban ruling class) and the "Koinoi/Common People" (the agrarian, mixed populace of the countryside and provinces which is pouring into the cities as part of the population boom and urbanisation efforts that will follow Pelasgia's modernisation). Like the White and Black Turks in IRL Turkey (I'll be borrowing pretty hard from Kemalist themes for the Nationalist period), these will be an economic benefit for the Nationalsit agenda, but will come to bite them in the ass in time, as the Koinoi are much more religious than secular and multiculturalist-monarchic than ethnically purist-republican. 4. Cities vs Countryside: I was thinking of having some coastal cities with special privileges ala Hong Kong to boost economic growth. As the Nationalists try to modernise the country, they'll remove their privileges and seek to integrate them into a more unitary structure. These will be much more modern and Westernised than the rest of the country. Even if they don't end up having separate legal status, cities will still be quite different from the countryside. Coastal metropoles will have 1st world status and the further inland one goes the country will be 2nd world and even 3rd world very deep inland. So modernisation will cause quite a lot of friction. 5. Military: I've been thinking on this for a while. Since Pelasgia has a conscript military, it makes little sense to use expensive EU-US gear. I'll still use Western tech for my navy, naval aviation and the marines (which are professional and get the most funding as they're the core of the Empire's power). However, the AF and the land forces will probably make do with some cheaper/eastern gear, a mix of the military equipment of Cyprus, Serbia and the Eastern Bloc. I've already kinda of hinted towards this with an emphasis on strong AA systems (like S-300 clones) over a highly advanced air force, so I'll get down to changing the gear in due time. Thoughts on all of this? PS: I'll still post updates on the wiki page(s), but I'll post here and link to them to let y'all know.