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War Room Moderation

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Hesperia

Mr. Capitalism
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I made this thread because I realized that after about a year without any major war RPs, and a lot of new players, there may be a lack of knowledge of how the War Room operates. I hope I can alleviate that with this guide.

I. MODERATION

Because this forum involves RP with some of the most potentially far-reaching effects on players (war), and has a history of generating OOC disputes, it is the most heavily policed on the site.

The War Room has three types of authorities: two kinds of Moderators, and the Administrators.

They are:

1) Warmods

Warmods are players who have been invited to moderate individual RP threads in the War Room, after a consensus-based decision by all players involved. A warmod can be anybody on the forum. Any player, Admin down to newest member, can be invited to act as warmod in any currently going RP thread, as long as he/she: 1) is not a participant in the RP in question; 2) is accepted by all players involved in the RP; 3) accepts the invitation.

A warmod's job is to OOCly keep track of what happens in the IC thread, make sure RP is realistic, prevent godmodding, and step in if players disagree on what happened/is happening. Warmods do not have any real built-in forum Mod powers, but are backed up by the next kind of Mod, the IR Mod.

2) Three (3) Incident Room Moderators (IR Mods): Breotonia, Cantigny, Sinhai, Kyiv, and Kryobaijan

IR Mods are real Moderators with editing and warning powers, who back up the individual Warmods of every thread and make consensus-based rulings amongst each other about matters in War Room RP which are to be obeyed by all players involved.

3) Two (2) Administrators (Admins): Oikawa and Hajr

Administrators are the highest positions in the forum hierarchy and have the most powers. In the War Room, they come into play if players disagree with IR Mod rulings or if a ruling has to be made on some issue which affects all possible RP in the War Room. Examples of the latter can be, but are not limited to: nuclear attacks, a widespread but controversial type of weaponry, or deciding on the (OOC) legality of a particularly controversial (IC) armed conflict.

II. RULINGS

War Room Moderators, whether warmods, IR Mods, or Admins, will, if necessary, make binding decisions on contested IC situations called rulings. IR Mod and Admin rulings are usually made after discussion in the IR Mod Room, a secret Moderator-only subforum of the War Room. They are consensus-based.

I repeat: these are binding on all players. IR Mod rulings can overrule warmod rulings, and Admin rulings can overrule IR Mod rulings. The latter is very unlikely considering the vast majority of IR Mod rulings are made after discussion and agreement with the Admins.

III. APPEALING A RULING

Players can appeal rulings in two steps: 1) they can appeal a warmod's ruling to an IR Mod; 2) they can appeal an IR Mod's ruling to an Admin.

Take note that Admins are often involved in IR Mod rulings, however, so the second step is often unavailable, or at least a waste of time.

IV. NOTES

"IR Mod" derives from the original forum for warfare RPs, which was called the Incident Room, instead of the War Room. Just so you know.

"IC" and "OOC" stand for In Character and Out of Character and pertain to different situations in which players are respectively posting an act of roleplaying, or are not.

"Godmodding" is jargon for a kind of RP in which a player either does something that is impossible (like moving his tanks 1000 km in one day), or does something with another player's nation without his consent and without prior, proper, accepted RP (like making the second player's government surrender), that is equally impossible. The term generally encompasses any kind of roleplay that is impossible or unrightful. Godmodding is illegal. It will be met with warnings, and, if necessary, bans.
 
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