I've decided to open a thread on the dissolution of the United Hanseatic States because I've received a lot of questions on it. This will be an open area for others to ask questions on the RP, but also collaborate and understand how to best involve themselves. Feel free to ask more questions, and involve yourself in this RP as you'd like.
My first point is that this is inherently a political RP. That is not to say war is banned from it, but we just finished a war RP in this area, and I don't think want to do another one. BORING! Instead there is an opening for political RP and political intrigue. All of these regions are open to meddling. That said, if you decided you wanted to invade to do a military campaign, fine. I won't stop you, but I notify you in advance that I already know how I plan to react to such developments as well.
My second point is that it is possible some of these entities get involved in such a tug-of-war that they become NPC-like in that multiple players might be involved in how that nation moves forward. In this case, I openly promote the usage of the old Prop-10 mechanic, and usage of dice when applicable.
What is Prop-10? Prop-10 is an old mechanic on the forum that was created in the 2010s to address nations that were important to RP but the player disappeared without a trace for a long period of time. In those days, since we didn't want to reboot the scenario, we'd allow other players to RP elements of the other nation. In this case, I would allow other players the freedom to RP their own elements in nations that obtain this NPC-like status, but I'd like them carefully drawn up in a way where we understand why this region is under Prop-10 guidance. In this interesting case I'd advocate for a Prop-10+ idea where actions are randomized with dice occasionally, and that influence and decisions are made with external-powers pushing upon those nations. For those in the know, imagine it a tad bit like diplomacy in Victoria 3 where there are percentages involved and likelihood of actions taken. I am happy to run these regions with that in mind, and therefore work as mini-mod running these select areas via other player's influence. The main regions where this is possible being Yorck, Metsamaa, and Geite. Petits-Pays and Saxe-Franconia are my own player run entities and subject only to my own RP and decision making.
If you have any other things that need to be brought up, feel free to ask.
As an opener, I will list the players involved in certain regions and who carries influence there. At the beginning, my own entities still carry influence in these regions as well, some nations might find they have influence in a region without much prior RP, and this is due to prior geopolitical RP that I am aware of. I can continually edit this table if other players find this interesting and helpful. Numbers will always add up to 100% influence.
Characters and Other Information:
United Hanseatic States
Petits-Pays (a.k.a. Small Countries of the King of Hesse-Karlsaue)
(Les Petits Pays du roi de Hesse-Karlsaue)
Free Hanseatic City & Republic of Yorck
Foreign Office Thread:
Hanseatic Merchant Republic of Geitoyjar (a.k.a. Geite Islands)
My first point is that this is inherently a political RP. That is not to say war is banned from it, but we just finished a war RP in this area, and I don't think want to do another one. BORING! Instead there is an opening for political RP and political intrigue. All of these regions are open to meddling. That said, if you decided you wanted to invade to do a military campaign, fine. I won't stop you, but I notify you in advance that I already know how I plan to react to such developments as well.
My second point is that it is possible some of these entities get involved in such a tug-of-war that they become NPC-like in that multiple players might be involved in how that nation moves forward. In this case, I openly promote the usage of the old Prop-10 mechanic, and usage of dice when applicable.
What is Prop-10? Prop-10 is an old mechanic on the forum that was created in the 2010s to address nations that were important to RP but the player disappeared without a trace for a long period of time. In those days, since we didn't want to reboot the scenario, we'd allow other players to RP elements of the other nation. In this case, I would allow other players the freedom to RP their own elements in nations that obtain this NPC-like status, but I'd like them carefully drawn up in a way where we understand why this region is under Prop-10 guidance. In this interesting case I'd advocate for a Prop-10+ idea where actions are randomized with dice occasionally, and that influence and decisions are made with external-powers pushing upon those nations. For those in the know, imagine it a tad bit like diplomacy in Victoria 3 where there are percentages involved and likelihood of actions taken. I am happy to run these regions with that in mind, and therefore work as mini-mod running these select areas via other player's influence. The main regions where this is possible being Yorck, Metsamaa, and Geite. Petits-Pays and Saxe-Franconia are my own player run entities and subject only to my own RP and decision making.
If you have any other things that need to be brought up, feel free to ask.
As an opener, I will list the players involved in certain regions and who carries influence there. At the beginning, my own entities still carry influence in these regions as well, some nations might find they have influence in a region without much prior RP, and this is due to prior geopolitical RP that I am aware of. I can continually edit this table if other players find this interesting and helpful. Numbers will always add up to 100% influence.
| Political Entity | Influencers |
| Geite Islands (Geitoyjar) | • Sylvania (80%) • Petits-Pays (20%) |
| Metsamaa | • Ranrike (30%) • Saxe-Franconia (30%) • Geitoyjar (10%) • Petits-Pays (10%) • Tyran (10%) • Yuan Guo (10%) |
| Yorck | • Ranrike (50%) • Josepania (20%) • Sylvania (20%) • Eiffelland (10%) |
Characters and Other Information:
United Hanseatic States
• Katharina Günther (former President, and today citizen of Saxe-Franconia)
• Anja Maass (former Foreign Minister, and today citizen of Saxe-Franconia)
• Magadalena von Melone (former and most recent President, and today citizen of Petits-Pays)
• Lothar Richter (former and most recent Foreign Minister, and today citizen of Saxe-Franconia)
Petits-Pays (a.k.a. Small Countries of the King of Hesse-Karlsaue)
(Les Petits Pays du roi de Hesse-Karlsaue)
• King Karl IV Guelf-Battenberg und bei Main of Hesse-Karlsaue
• First Minister Jean-Jacques Picard
Grand Duchy of Saxe-Franken and Landshut (a.k.a. Saxe-Franconia)• Grand Duke Heinrich VII von Palatinate-Hohenlohe
• Minister-President Marie Naschenweng
• Princess Agnes (Heinrich's oldest granddaughter and heir to the throne)
• Princess Amelie Auguste (Heinrich's middle granddaughter and fiancée of the Emperor of Josepania)
• Princess Mathilde Wilhelmine (Heinrich's youngest granddaughter and war hero from the Justosia-Caledonia War)
Free Hanseatic City & Republic of Yorck
• Prime Minister James Clinton
• Foreign Minister Michael Bolton
Foreign Office Thread:
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Hanseatic Merchant Republic of Geitoyjar (a.k.a. Geite Islands)
• Prime Minister Daniel Sørensen
• Foreign Minister Sørli Johansen
• Tóra Sørlisdóttir (Sørli's daughter, and aspiring politician)
Bishopric, Knights, and Republic of Metsamaa• No characters yet, they are purposely laying low to avoid attention from Tyran
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