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Moving Occidentia North

The Federation

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Back when the globe was first introduced, us Occidentian nations found out how really south we were and what that might do to our environments and weather. A few fixes were proposed, such as saying air currents make it colder/ignoring it or moving it.

Jurzy sort polled everyone about it in the map critique thread, but nothing official was posted about it and so here is this thread.

I am of the thinking that we should be moved north a bit, so the questions are;

How North should we go?

I personally dont want to be a icy wasteland.

Does Everyone support this?

This is paramount as the mapmaker will not do it unless everyone is in agreement.

Does the community support this?

This is less important as what matters is what we who use the continent the most think. But I think some input from the community could be useful.

@ , @ , @ , @ , @ , @ (Aresura), @ (colonies), @ (colonies), [MENTION=890]Cantignia[/MENTION] (temp mapmaker)
 
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I believe the massive northern ocean and the narrower continental landmass will allow us to have cooler temperatures than North America. I admit that the grid lines on NSEarth give me pause when looking things over and simply RPing a cooler climate seems a bit wankish. I would favor no more than an 18 degree northern shift. This sets Charleroi on 50 N with the equator passing roughly through Saurva and Cahuita.
 

Warre

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I prefer the 'air currents and sea currents' method of things for the most part because the fact is, otherwise some of us (especially you) are going to be icy wastelands if the rest of us are moved to fit more what we wanted to be initially and considered. As Malheur said, the large northern ocean, and large western ocean, both of which don't really have anything but long narrow land masses or speckles of islands on them, make us having a different temperature than what the equatorial lines would otherwise expect, with some level of ease.

The most I would support is a 18 degree northern shift, or something around that, and any shift I'd support is both to make it more inline with our roleplays, because as the shifting currently stands, your eastern most island or in the Ausweigian Occidentia area, not where my nation actually is. I support this primarily because there aren't exactly many island in the great sea to have hopped from, and that even comes from the fact of the south, too.

On a seperate note; Occidentia's natives likely came from Himyar, if they came from anywhere (yes?) given we have massive seas all over the place around us at the moment, with the 'Faroes', my western most island & Cathiopa, and Fey being the only hopping point for peoples, but not even beginning to allow for trans-continental species migrations like our own ice age did. That was one of the strengths of Boreas and Skandia back when Occidentia was Boreas, because we could at least fudge a trans-continental species migration or two, and a migration of people. From the east, the could've polynesian island hopped from Touzen and what not, but it would still have not been a transcontinental migration and as such there would've been far less initial peoples unless they came in continual waves over seas or something.

With the slight move north, no more than 18 degrees, PEllewburg would have about what kind of climate I kind of got that he was getting, and would've been an obvious easy spot for slave trade into Occidentia from Himyar to have blossomed, and spread elsewhere as it apparently did.
 

Oneida

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the 18 degrees north is fine for me, but Sir Warr and I spoke of perhaps moving eastern as well, to line up with the Americas, I wouldn't be opposed to that either
 
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I don't think the eastward shift is needed. As it stands, the west coast is only 5 degrees farther west than North America and Occidentia is 1,500 miles wider at a similar point. After the northern move, Tyrculir's east coast is going to be 400 miles closer to Westhaven than the distance from NYC to London. Is the eastern shift needed for the 12 c. Celtic migrations we've talked about on Skype?
 

Warre

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I don't think the eastward shift is needed. As it stands, the west coast is only 5 degrees farther west than North America and Occidentia is 1,500 miles wider at a similar point. After the northern move, Tyrculir's east coast is going to be 400 miles closer to Westhaven than the distance from NYC to London. Is the eastern shift needed for the 12 c. Celtic migrations we've talked about on Skype?

The Eastern shift is more because I'm skeptical humans would've even made it to Occidentia and covered it in any great numbers before the colonial era (as we've implied they did) if it is not moved more east, because then the likelihood of ancient ice age migrations from Himyar (and possibly) Skandia make more sense, than other alternatives, given the massive gulf of distance between Occidentia's westernmost point in the north [or anywhere] in Slyvania, and Touyou's easternmost mainland area, in Jurchen.

If some continent like the 'X' continent or subcontinent like the Austurland island, we once had to the south of Occidentia was around to be a land bridge between Eurodisney or Himyar, it'd make more sense for ancient migrations of humans, but I don't see this happening.

But it is also because it makes the colonization of Occidentia in the ways we've implied it was colonized, both by me in the early medieval era, and later by Sylvania and the like; far more logical given Zeke was not using Slyvania sponsored by any country back in Eurodisney to have continued sending colonists to it when he did colonize, despite the waves of people from Montelimar, Engellex, and to a lesser extent, Bantyr, Suionia, and Slyvania. Infact, only Auraria and Attreyu of the active 'Independent' nations within Occidentia have former sizable colonial sponsors.
 

Hanseatic Republics

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I'm not very keen on the movement east, I don't think our current creation stories necessarily demand it. If we need stories for how natives got there, the direction from Cathay/Touyou to modern Sylvania makes far more sense as iirc on the globe those two are incredibly close.
 

The Federation

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I'm not very keen on the movement east, I don't think our current creation stories necessarily demand it. If we need stories for how natives got there, the direction from Cathay/Touyou to modern Sylvania makes far more sense as iirc on the globe those two are incredibly close.

I am also in the court of no move east, I think a move north is sufficient and the 18 degree shift is more than good for me. If we really need to be super realistic then we can use the idea coro has. Otherwise i can live with just leaving them be and shifting north regardless.
 

Touzen

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I have no issue with the continent being moved north, provided my island connection to the continent is more or less maintained and I don't have to make my islands all frosty...some of them sure, but not all of them please. As for moving it to the east, I'm not sure how that would affect my connection to the continent. I like the idea of a settlement over Touyou though.
 

Thaumantica

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Since everyone seems to be alright with the concept, the next thing to do would be to give an example/request for the move itself on the map.
 

The Federation

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'https://www.dropbox.com/s/zkd963t19w0ciu8/Movement.png'


Here is a line showing how much of a move will be made. If someone wants to create a better map they can.

As for Touzen's islands, if my imagining of it on the globe is correct, your northern island ring will still be close to my large islands/mainland. I dont think your islands will need to be moved.
 
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