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Round Table Discussion Thread for Map Edits

Ivernia

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Meath, Ireland
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There's a lot of chatter about the map and it's shape, so now here is a place to discuss openly about the shape of the map. Bring your ideas here and discuss them. Maybe post a few maps with edits on nations that would like to be edited or something.

This is separate from the Map Critique thread as that is a long-standing thread for typical minor edits to the current map, like spelling edits or colour swaps. This thread is in response to the general air among many members about larger changes.

Just to get the ball rolling: With the current NPC purge voted in, Ivernia finds itself with no neighbours. It is also a gaelic-celtic nation placed deep in the traditional germanic lands. Perhaps Ivernia should make a minor move to a more suitable part of Eurodisney?

Post your own ideas!
 

Caelia

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Personally I feel we don't need more than ~25 spots, colonies excepted. Either the number of spots should be culled dramatically or the area in which players can apply for spots should be restricted to only part of the map or some combination of those two.

Not shown would be the consolidation of spots within this area.
 
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Touzen

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I think that it's imperative to cluster players in one area, whether that be on a new map or an old map is relatively irrelevant, and not stop with just purging the inactive parts, as that will not solve the structural issues as these areas were already inactive to begin with. Personally I'd say we should use the opportunity to make a completely blank slate and think about how to develop our map into a new direction (possibly by using the current one as a base, to account for people wanting to park their nations in the generally same area), but I figure this is too dramatic for most people. So in any case, make a small map of one continent or use a small part of the map only, ideally Eurodisney - but primarily, cluster players in one place. This is what will generate activity, getting people together in one place. Most other developments will come naturally and can be discussed when the time is right.
 
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Canada
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Looking at the cropping of the map; the following nations that will cease to exist (or have to be relocated) are: Auraria, Bangala, Monikeca, Saraar (inactive?), Cathiopia, Sri Siva, Sikandara, Sixia, Mellarmia (inactive), Touzen, Jurchen Republic (NPC?), Vangala and North Seora (inactive). Assuming the majority of these players do not leave due to the changes, plots will need to be adjusted accordingly to fit all of the players into the map.

I personally would have advocated the shrinking of Touyou and moving it closer to Gallia-Germania, but I realise the vast majority of new and old players will remain predominantly Eurodisney players, so having Touyou around would still be plagued with general inactivity.

Since Sixia will cease to exist I'll have to think of some new idea when I see the finalization of the map crop.
 

Touzen

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I don't think it's set in stone yet that [MENTION=1679]Sixia[/MENTION] will cease to exist, these are all just proposals.
 
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My friends this is my proposal for the map. It would require no movement for any existing nation and it will consolidate A LOT of unused space.

I'm sorry i got lazy at the end, but any colore space is occupied space so just assume that.



EDIT SORRY WRONG PICTURE
 
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Caelia

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Looking at the cropping of the map; the following nations that will cease to exist (or have to be relocated) are: Auraria, Bangala, Monikeca, Saraar (inactive?), Cathiopia, Sri Siva, Sikandara, Sixia, Mellarmia (inactive), Touzen, Jurchen Republic (NPC?), Vangala and North Seora (inactive). Assuming the majority of these players do not leave due to the changes, plots will need to be adjusted accordingly to fit all of the players into the map.

I personally would have advocated the shrinking of Touyou and moving it closer to Gallia-Germania, but I realise the vast majority of new and old players will remain predominantly Eurodisney players, so having Touyou around would still be plagued with general inactivity.

Since Sixia will cease to exist I'll have to think of some new idea when I see the finalization of the map crop.

I do not favour actual cropping. Just restricting the area where players can apply for now, until we have a better density in those areas. The areas outside would remain open for colonization, and for those players who are already there.
 
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And in this cropping are we removing Auraria, Bangala, Monkecia, Saraar, Cathiopia, Sikandara, Sixia, Touzen, Vangala, Yujin and Sylvania from the map ...
 

Serenierre

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If people are talking about cropping out Touyou, I'm sure [MENTION=945]Yujin[/MENTION] will have reservations as do I. The Civil War RP has generated tremendous RP and I guess that has been the most active region in the roleplay in recent times, second only to the southern Himyar crisis. However, if what is being proposed is that new applications would be restricted to spots in a certain area to encourage activity there, that is perfectly fine.

From a personal level, I would say that Sarmatia's size should be cut and Touyou needs to brought closer to the Gallo-Germania region. However, I do not want to say how best to do that. Additionally, perhaps to make Himyar more than just pixel for grabs, some of the Himyari hinterland can be turned to water to have some more spots to the sea.

On Himyar, my take:
 

Oneida

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I've already accepted that Auraria is not going to survive this Great Purge and I'm preparing for a new nation to be located in the old world.

I will NOT takeover as Frescania, but I will serve as the origin of the Spaniards for Cathiopia, should he be willing.
 
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Now guys I've been working on a whole new map idea, but one that should preserve the size and borders of a few countries but it is still a huge work in progress. I want to continue working on it, but I don't want to do it "alone", I want to do it with the input of everyone here. I want to mold whatever this map is to our needs. So here is my preview:



Now please even if you don't like it, just say something you would want changed anyway. Obviously we don't have to adapt anything, but if we get everyone working together on it regardless of their opinions we might be able to find a great alternative for everyone, because a lot of people want to have a map change, but a lot don't want to change their countries with it.

The test countries seen here are Sylvania, Eiffelland, Bangala, and Cathiopia.
 
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Vangala

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I can see the so-called Great Spring Clean is just intended to justify changes to the map.

The thing is, the two main cheerleaders for the changes (Kyiv and Oikawa), have not been seriously active for a while, and I doubt even if they get what they want regarding the map, they still won't contribute much to RP.
 
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We don't need more water in Himyar, this would not help...
 

Hanseatic Republics

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Hmmm... while I can understand the debate against, it may still be in our interests to trim down the massive emptiness in Himyar, and trying to bring the world closer together. Naturally I don't agree with "limiting" the play area. I feel this relegates non-European nations into second tier nations of more limited importance. Much like EU2, where only European nations really got major events and all the cool stuff was in relation to the European majors. Even if we do restrict applications to just "Eurodisney" that area consistency runs out of space. It's just not big enough to handle the strain of limited play area.
 

Touzen

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I don't really care about a new map or using the current map, but I think it's imperative to somehow limit the players to one area. So on the current map, new players should only be placed in the Eurodisney area for now(possibly also northern Himyar), of course this will need some spot reshaping. That this makes Eurodisney the focus is intended as it makes people care about their neighbors more and it will also increase tensions. Even playing a Touyou nation I think that that is imperative and more important than any other change currently being discussed (grouping players in one area). Everything else is just cosmetic if we don't change this aspect, and failing to implement it will make the forum become basically dead again in the foreseeable time. There's no game changing point in purging NPCs if we don't follow up with this.

(I'm also against any changes bringing Touyou and Eurodisney closer together on the notion of globe and ethnic clustering.)
 
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