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The New Map Critique & Discussion Thread

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Well I just wanted to make sure it was feasible before I go start conjuring ideas for possible colonies (obviously with good reason as to why I would want them or have them in the first place), considering how all the colonies I've seen are of Gallia-Germanian origins I figured there might have been another silent gentlemen's agreement on white supremacy in colonial rulership, reflecting real history.

Another suggestion I give to Touyou players, why not the West Coast of Occidentia?

Another point, I don't have any problem to consider to have a kind of "China Towns" in Mozambia, composed of Sixians ;)
 

Khemia

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I totally agree! I think it would be fun and radical different from the real world.

China in fact did expeditions to Africa in real life in 15th century... But due to political movements within the backstage of chinese politics it never go further then a single meeting with africans...

They say Zheng He was searching for the lost Emperor in order to return him home to be killed for certain, to secure his younger brothers claim. He brought back all manners of giraffes and other stuff, none of which really impressed the Chinese, so they stopped the expedition, in large part because towards the end of them there was internal stability issues and the trend in China is "large navy until internal problems then sacrifice the navy"
 
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[MENTION=945]Yujin[/MENTION]

Indeed my friend, thats the true history. They arrived first at the Eastern Coast of Africa, before the Europeans. Some specialists even say that their ships, The Junk, where superior in comparison their Western counterparts.
 
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Transabina

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@

Indeed my friend, thats the true history. They arrived first at the Eastern Coast of Africa, before the Europeans. Some specialists even say that their ships, The Junk, where superior in comparison their Western counterparts.
The Junk was about comparable to the best and newest galleons which came into Western use in the 16th century (in terms of speed, cargo capacity, and rudder control), and was definitely the superior vessel in the 15th century. It's too bad that the Chinese literally closed themselves off and ended their overseas expeditions after Zhang He's great success in reaching Africa and Arabia.
 

Hanseatic Republics

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This is naturally up to the mapmaker (as it is extra work), but I think capital cities should eventually make a return to the map as they were many moons ago. If we cap it to only capitals, that would cap the extra work. Extra cities obviously are for Globen™ 'the NSE Google Maps.' Additionally "citystates" like Danzig for example look much nicer with a star, rather than the rather unnatural looking blob - where naturally my critique and thus suggestion to fix comes from.
 
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As someone who has too much time on his hand, I am willing to lend a hand with fast-tracking capital positions on the map if Cantignia doesn't feel like doing the extra work on adding all those existing capitals. I'm in agreement with placing capital positions on the map.

Though it might be problematic in Gallia-Germania. If I recall past maps on average had significantly much more space than the claustrophobic nature that is Gallia-Germania.
 

Thaumantica

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That was the plan of changing some of the style around, adding capitals. If people want to help with the "map", they could/should learn how to manage the globe system - perhaps of [MENTION=1]Oikawa[/MENTION] could take someone under his wing and teach them how to update it. If that was really streamlined then the flat map will become obsolete, or at least just a first look to the more important and interactive globe.
 
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The globe map has a problem with stretching at the poles, in short it wouldn't make the flat map obsolete due to that problem. You would need to make a new flat map or a separate one that doesn't have any stretching when placed on the globe.

Edit: Actually I'll do some brief research on how Google Earth interprets images. If I am correct it'll use UVs like any regular 3D model. I think I can fix something up that might fix the stretching issues.

Edit 2: lol nope I got no clue what this KML stuff is and thinking about it again, its unlikely it uses regular UVs
 
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Khemia

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Globe uses a WGS 84 projection system which is not area preserving. This is Google Earth's major downfall. KML's can be edited in a program like ArcGIS, which I have access to, and which could be used to give the globe an accurate lat long coordinate system etc. The problem is that I would need a two tone image, (only black and white, no greys or any other colors) in order to turn the image into a proper set of polygons in GIS, and then I could manage it by placing in capitals that way. The issue then becomes that the map would be dependent on some technology which costs several thousand dollars and I (and probably I alone) would be able to access it only occasionally, provided I didn't bother to go get a student license version.

The fact that our map is stretching on the Globe is due to the fact that its just simply being overlaid and doesn't have any coordinate data... I might be able to fix it so the top doesn't stretch, but that would take at least a week and be fairly unnecessary for what is really just an aesthetic change. The Globe works fine as it is, the problem is actually that each user has to upload their own data themselves, and there isn't enough time being spent to ensure that the main downloadable file maintains all the peoples individual data (for example, the links I provided to my globe info were never imported into the newer versions and I have to search back 2 versions through multiple pages to go find the links, which is why some of my cities are no longer where I said they were when I originally made those files)
 
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I'm liking the change to Z1. The importance of the long sea is effectively now concentrated on three channels instead of one, the plot is undoubtedly in a very strong strategic spot.

So much so that actually, I think we may need to either split the plot into two halves or cut the island to create a fourth channel.
 

Serenierre

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I'm liking the change to Z1. The importance of the long sea is effectively now concentrated on three channels instead of one, the plot is undoubtedly in a very strong strategic spot.

So much so that actually, I think we may need to either split the plot into two halves or cut the island to create a fourth channel.

seconded
 

Khemia

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I'm liking the change to Z1. The importance of the long sea is effectively now concentrated on three channels instead of one, the plot is undoubtedly in a very strong strategic spot.

So much so that actually, I think we may need to either split the plot into two halves or cut the island to create a fourth channel.

Turn Sixia into Taiwan? It would be amusing. Despite all of our worlds incarnations and the copy-pasta of the real world, I think we've almost always lacked a Taiwan - at least, one independent of the mainland nation.
 
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Turn Sixia into Taiwan? It would be amusing. Despite all of our worlds incarnations and the copy-pasta of the real world, I think we've almost always lacked a Taiwan - at least, one independent of the mainland nation.

Sixia is only a few steps away from turning into Taiwan if we got rid of our monarch and there is a body of water separating us from Yujin. But I didn't quite mean create a fourth channel by separating myself from Yujin, though that would be plausible since I was thinking of adding more islands to my country and it -does- make more sense with having a larger navy. I just don't think its necessary when there's already a passage way to the rest of Touyou through Sixia-Mellarmia and it would seem troublesome to keep switching "fundamental" things about my country.

Though it would also make more sense to have myself as an island rather than outright annexed by Yujin. I mean if you're in support of it, I can make amendments to my plot assuming Cantignia has no problems with it.

And really, Sixia is fairly autonomous and independent. Its just our protectorate status that's cemented into our name that's preventing us from forging alliances with other countries, though I was thinking later on I'll drop the protectorate name and bid for closer relations with other countries, but I'll see about it.

Oh and Ionian Himyar is still on the map.
 
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Touzen

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Against, as explained elsewhere this is against clustering policy.
 

Hanseatic Republics

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Against, as explained elsewhere this is against clustering policy.

I still don't see how its against clustering policy? It still places Asiatic peoples near slavs. Just the distance from the Far East to Eurodisney is shrunk because frankly why do we need 5-7 empty spots between the Far East and Eurodisney? You were the one complaining about distances and needing clump players closer together. This is probably the easiest way to do this. Otherwise, the only other solution is to sink Touyou. Which seems tragic.
 
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Or to maintain the status quo.

Maintaining the status quo does not seem like an option. I feel like those slots are going to be perpetually empty which mean in essence no culture will occupy them because no nation will.
 
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