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The Old Map Critique & Discussion Thread

Warre

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So i'm wondering where the period of time when I was supposed to be on 'warning' for my activity was, heh?

Check the forums periodically and plan to come back, but find it odd that this thread [which I checked in my last log on], never had me in the warning area, so even if I didn't notice it, Xyr or Bantyr could've told me.
 
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So i'm wondering where the period of time when I was supposed to be on 'warning' for my activity was, heh?

Check the forums periodically and plan to come back, but find it odd that this thread [which I checked in my last log on], never had me in the warning area, so even if I didn't notice it, Xyr or Bantyr could've told me.

The fact you have had time to log on and check the forum tells me you had time to post in the Absence thread, which you did not do until now and only after you were put on the inactivity list, which if you had done so originally, we would not be having this conversation.
 

Khemia

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Thank you very much.

I am starting work on a revamp of the map, a 2.0 version, so I was wondering if there was any suggestions. No redesign of the continents or such, but I was thinking making it kind of an antique map.

Also I am in need of names for bodies of water such as bays, straits and large lakes. What I like is suggestions from those that border distict bodies of water to come up with local names for flavor.

Please add in a functional geographic coordinate grid, and, if possible, a distance measuring bar based off Earths dimensions.
 

Khemia

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As long as I have been on this forum, there has always been resistance to having a distance scale.

Why's that? It'd be useful to know what ranges your fighters have to turn back at, or who you need to have connections with, instead of assuming your navy can go everywhere?
 

Mergogne

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there's some gigantic thread somewhere where we've had this exact same discussion...
 

Khemia

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Meh, I don't want to rant. But I still firmly believe that we need distance measuring. I don't care if that then means you can't fly your plane all the way out into the Implarian. *Don't care* Find some one who'll let you land and refuel then. I *don't care* if your navy can't get their on one tank of gas, that's what replenishment ships are for. People complain about realistic combat tactics, like cruise missile spam, but don't care that those cruise missiles are being fired like they're SRBM's from a LRBM range.
 

Breotonia

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Distance, when it becomes important, is often agreed to by players OOCly. I would like an absolute scale but as I understand there's something to do with pixels not being the same for everybody or something. Or something like that, I don't know. I'm drunk-ish. I myself have brought up the issue ages ago just like you have and it was thoroughly shot down.
 

Khemia

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Honestly, I'd really like to be able to just say "total area" for my country in a bloody wiki, or say my capital is so and so many miles from the border. The fact I can't do that at times means that RP will always be more of a guessing and describing game "it's over the horizon" or "you could see the skyline cresting the hills to the distance" instead of "the city is 15 miles away".
 

The Federation

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Honestly, I'd really like to be able to just say "total area" for my country in a bloody wiki, or say my capital is so and so many miles from the border. The fact I can't do that at times means that RP will always be more of a guessing and describing game "it's over the horizon" or "you could see the skyline cresting the hills to the distance" instead of "the city is 15 miles away".

I support your idea even though I don't think I could offer an idea to help or add to it.. Why not at least create a thread to discuss it, even if it was discussed before. If you have something you can mock up real quick and propose, i'd like to see it. I am not sure what the main purpose of the map is, whether its just there for people to see who borders them or something else but i like to think that everyone keeps their nation sizes in relation to others borders rather than making shit up.
 

Khemia

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Well, I was working on it, and the biggest problem we have is that our maps not square. In fact, our map is 51.1% as tall as it is wide. Which means we'd have to use a distorted projection system and not have perfect squares. Or, we could say fuck realism on this issue, make it be perfect squares, and ignore the fact we're missing 45 degrees both north and south. The problem with using a projection is our map has worse dimensions than even Mercator maps, which are 62.8% as tall as they are wide.

So here's the math hammer to find out the width of the square. If we break down along the equator into 24 lines, representing 15 degrees each, we'd have 157 pixels per 15 degrees. Assuming our planet is slightly larger than earth at 40800 km (because that divides into 24 easier) we have 1700km per 15 degrees. With that, 1 pixel would then be roughly 10.8 km wide.

Recognizing that our map is too short, it would then be 80.3 pixels = 1700km, which means each y axis for a pixel is 21.17km. That means each pixel is 228.64 sq km. That also means it takes twice as long to travel east-west as it does north south. I'd not go with this method, it's confusing.

Following that same train of thought, assuming we ignore 45 degrees of our planet on north and south, we then have each pixel representing 10.8x10.8km, or 116.64 sq km per pixel. I like this, we don't have to necessarily stick to fact when it comes to our sun moving north-south 23.5 degrees throughout the seasons (instead we can reduce it to 11.99 to compensate for our planets inadequacies, giving us proper climate zones) (Note: this method means that, travelling from pole to pole, you'd only go 20,822 km. In fact, this method basically means our "NSEurope" is similar to just the Northern Hemisphere of the Earth. How inherently racist! <3 [WE DONT HAVE A FUCKING HEART SMILIE. WHOS THE ANTISOCIAL FAG WHO'S DUN THIS])
 

Saracia-Polamar

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I agree with the idea of a fixed scale and distance. It's difficult to RP without something in mind, hence why I've always scaled my country itself - so I can work on distances etc for internal RP. A global scale would help coordinate realistic RP.
 

Remuria

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I disagree with the idea of fixed scale distances due to what has already been discussed for YEARS around here, since 2003. Long story made short: drama.
 

Breotonia

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It is my understanding that, within reason, you're allowed to define the dimensions of your country yourself. I really wished we had a scale, maybe just a little line on the bottom of the map that says "this line is 1000km" or something. I don't exactly follow the technical reasons but Nicht is right that every other time this has been brought up it was a huge headache with no proper conclusion (like sex with Kapi ZING).
 

Khemia

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Well, at least sum up the proper argument against for me instead of saying "it didn't work in the past".
 

Socialist Commonwealth

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There is no need for this and no apparent use, unless you're a numbercruncher. And if you are, you quite frankly don't get what this game is about.
 

Josepania

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There ARE, however, aspects of numbercrunching in this game, the military and the economy being two of the biggest (and probably only noteworthy) examples.

Devil's advocacy aside, I am with the majority in being against a scale, primarily because there's no real need for it. A warmod can be there to determine whether one is Stargating or not, and it's worked reasonably well so far. If one is implemented, I would not mutiny, but neither will I praise it.
 

Khemia

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*shrug* That's fine then. Shall we still permit people who want define their own countries areas - perhaps in accordance with a 10.8x10.8 pixel - and then adhere to said distances in RP, in specifically war RP's, that occur in such nations. (As I have mathed it out, a F-16 should not be able to engage targets outside of 45 pixels. Just saying. I plan to stick to that myself, as it will add a requirement for obtaining forward air bases instead of just assuming I can bomb everything.)

Granted, I am of the belief that such number crunching during posts themselves are poor style done by uncreative people that just want to win and don't value the fun of RP'ing losses. On the other hand, I feel that obeying some sort of "limiter" forces people to think outside the typical box we think in.
 

Great Engellex

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While I am 100% for the most realistic approach for this game, not even I have the motivation to work out distances and what-not according to a scale; at the moment, too, I am struggling with motivation for EA.

I just believe this is unnecessary. Everyone should just use a bit of sense when it comes to distances, and if there are disagreements, it is nothing a little moderation cannot deal with.
 
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